Mar. 20th, 2015

arrivalmods: (Default)
YEAR
0
Ground Zero Event: People awaken in the City. They are all of various ages, of various appearances and connected in that they remember nothing aside from perhaps their names. They all crawl out of the same hole.
YEAR
1
The Civil Wars: Tribes have formed of the people who inhabit the City. Each individual family wishes to control the group at large. Cults of personality are formed and fighting is brutal. During this time, people who die do not return.
YEAR
5
Alpha's Reign: One group becomes the clear winner of the wars. This group is larger, more well organized, and by far the most efficient and is led by a blue-haired man named Alpha. Alpha's group takes possession of the only fortress in the City and full control over the City itself.
YEAR
6
Order is Restored: Alpha's people make a vicious assault on the City, putting down all rivals in a swift and deadly end to the skirmishes. He will suffer no rival. Peace comes over the City for the first time due in large part to the iron hand of Alpha and his army.
YEAR
10
Fits of Pique: Alpha's whims become more wild and though he maintains control, the people of the City are learning to fear him. Rules are subject to change and are, at times, impossible to make sense of. During this time his army of Soulless grows.

From the Flames: A man awakens from Ground Zero with no memories. The owner of the Casino, Fortuna is waiting for him with admonishments about him being late. He moves into his own apartment above the Casino but spends much of his time still at Ground Zero.
YEAR
11
I Need a Hero: The man with no name quickly earns the title "Hero" by mounting daring rescues from fort Alpha. Hero's focus is on the less deserving of the prisoners. The response is brutal, but Hero continually evades capture.

A Different Banner: Hero gains followers of his own and is intent on fixing what is wrong with the City. His own faction and Alpha's begin the clash. The mess is as bloody as the Civil Wars before it. Alpha's focus changes from enacting sweeping laws to finding Hero out.
YEAR
13
The Great Explosion: A massive explosion topples a water tower and nearly floods the Greenlands. Hero realizes that the violence is doing nothing but killing the very people he wants to save. He backs it off, turning into a more subversive and slightly more roguish figure.

Restructure: Alpha sets up the Districts and a Map of the City is drafted. Laws are drafted and enacted that most people can agree to as reasonable. An unsteady peace begins where Hero is more of an outspoken voice against Alpha's.
YEAR
20
The Return Point: Suddenly, carts begin arriving to the City.

Last Arrival

Last Arrival is a pan-fandom, original character friendly game set in a post-apocalyptic world where history has been mostly forgotten. Your character arrives from their world and to get home, they're going to have to help piece together what happened in this one. Be careful, however, once history is written it's not that easily undone.

The main story line of the game is already completed and will be comprised of chapters with clear starts and ends. Player characters are encouraged to get involved with the already written plot and to make sub-plots. As it is written, the game has threads and will play out as a sort of “choose your own adventure” depending on the player character's choices. The pace of the game's main story line is going to be slow to medium, depending on how threading and CR is going.

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