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[personal profile] arrivalmods
=Applications are Currently OPEN=

Post all of your applications as comments to this post, please. They won't be seen otherwise. Please see here for the reserve list. You may reserve a character for up to 2 weeks before they come back open.

Subject Line: Character Name | Canon / Original



→ Mun Information ←
Player Name:
Age:
Preferred Method of Contact: Please list all your contact preferences here, skype, plurk, whatever else



→ Character Information ←
Character Name:
Character Dreamwidth:
Age:
Played By: OPTIONAL Actor Name if you choose to use one
Canon: For Fandom characters only, what fandom is your character in?

History: For fandom characters only. Original characters should focus on the personality section. Wiki links are good for fandom characters, but give us at least a few paragraphs of your character up to the point that they arrived in the City. We may end up using those as plot points later.

Mutation: A large part of this game hinges on people being mutated in some way. If your character is already "powered" in some way they cannot keep those powers. Instead, they will either be normal or have one of the mutations this list. If you are applying a “normal” person, then you can say “N/A”.

Price: For every powerful mutation a character needs a comparable price. This price gets paid either constantly or through use of the power. If the prices are not comparable then you will be asked to revise your application.

Personality: Tell us about your character; it should be in-depth enough that we get an idea of who they are is and how they will fit in the City. Don't worry about going on too long, this is where we're going to get a feel for how you write the character. Please include a good section on their character strengths and weaknesses.

Non-Mutation Skills/Powers: Is your character exceptional at something? This is where you can discuss their abilities that don't come with a price. Please note that all supernatural powers are considered mutations.

Memory(ies) Lost: Memories are going to be a part of the plot. The mods will incorporate hints of these memories into the game and every so often mini events will happen to reveal those memories. We also have one character that knows parts of everyone's history, Tammy. Please see This post to make any special requests of the Librarian.

Network Sample: A personal diary entry or a message board post (at least a paragraph)

Log Sample: Action log sample. Can just be your character walking around at home or on the streets. (At least 2 paragraphs)

Tag Request: If accepted you can have one joke tag if you like of your choosing.



Once You Apply


When we process applications as quickly as possible. If you're applying a fandom character and we are canon blind we will inform you that we have to do some research into the canon. We apologize for the delay and we will NOT skip over you to do an app we are not canon blind for. It will just take us a bit longer to move down the list.

Hero | Original to the City

Date: 2018-02-23 06:00 pm (UTC)
misplacedmyself: (Flop)
From: [personal profile] misplacedmyself
→ Mun Information ←
Player Name: Drakonlily
Age: 35
Preferred Method of Contact: Discord @ drakonlily#4308

Re: Hero | Original to the City

Date: 2018-02-23 06:04 pm (UTC)
misplacedmyself: (Default)
From: [personal profile] misplacedmyself
Character Information
Character Name: Hero
Played By: Benicio Del Toro
Age: Unknown, assumed to be around 50

Mutation: Pyromancer
Pryromancers are human torches in every sense of the word. While the power that they have is great, it comes with constant pain. Pyromancers burn from the inside out. The core fire in their bodies never goes out. This means that Hero's core body temperature never sits at anything under 100 degrees. Touching him is like touching someone with an extremely high fever and he constantly smells of burning.

The angrier he gets, the more like charcoal he smells; by contrast, when he is happy, Hero smells like a bonfire. Hero's voice has a rasp to it because of his constantly burning vocal chords. His mood can affect the crackle in his voice as well. When Hero's temper gets out of control he will catch fire completely. As this is painful, he tries to not ever lose it.

When Hero has a handle on his emotions, he has expert control of his powers. He can throw fireballs as projectiles and precision burn with a touch. He's an extremely proficient fighter with his abilities and is not afraid to use them. While the balls of fire don't have an exact mass to them, it's still nothing that you'd want to come in contact with anything flammable.

Price: As mentioned above in the mutation section, Hero's voice is always raspy because his throat is scarred by the constant fire. There are days where it just hurts to talk at all and days where swallowing is nearly impossible. His vocal chords are not the only things that are negatively affected by his physical condition. Any soft tissue on his body will smolder, crackle, or burn if he gets angry enough. For example, his eyes smoldering can leave him blind for a short period of time. He is also fairly easy to smell coming as he's always somewhat smokey.

Hero is always thirsty and has to drink a lot of water to feel hydrated. The first glass or two usually just turn to steam in his throat. Even though he can't be burnt, Hero feels a dull, constant pain from his own personal inferno. Lighting himself on fire would hurt just as much as it would anyone else and he tries to avoid that if possible.

He also does not enjoy cold temperatures at all. Snow is especially difficult for him to handle. The extreme changes in temperature between the ambient weather and his skin hurt if it gets cold enough. He usually wears long sleeves even in climate weather.

Personality: Deep down inside Hero feels a pull to right the wrongs of the City but he lacks the balance to do so. A sense of responsibility pulls him to make efforts to stop Alpha before he gets out of control again. However, he's become pledged to Chance in a way that means nothing is ever totally deliberate. He likes to think that he was personally touched by the struggles of the common people he saw when he first awoke at Ground Zero 10 years ago. In reality, it was Alpha that drove him in a way that he can't explain. He launched himself into the fray and earned the name Hero rather quickly. However, 5 years into his rebellion, Hero realized that the people he wanted to help were falling victims to the violence.

The fighting only got worse and while he had many people rallied under his banner, Hero saw too much loss. One particularly bloody engagement was only him and a Soulless. The two warred in the streets to the point where people simply fled. In the end, Hero won out and became more of a legend than he'd ever intended. No one ever killed Soulless. To this day, he's the only person to manage it. Hero's learned that he is raw power; a highly destructive force.

It was the understanding that he was more destruction than savior that caused him to pull back. Hero has started to understand that if you are a destructive force, you cannot actually build anything. Despite how badly he wanted to go at Alpha, his whole purpose was supposed to be justice. To protect the people of the city, Hero needs to learn how to use the forge to build something. Hero changed up his rebellion.

He's taken a more laid-back approach to fighting Alpha's people. He's still considered a fugitive, he's still considered dangerous, but he's been good for a long time. Moving to a more subversive manner of fighting the oppressive regime in many ways feels stagnant to Hero. He knows that there are circles of more violent rebels that talk about him like he's a neutered dog. He also knows that none of them are willing to say that to his face.

His reputation as a violent firebrand (pun intended) has garnered him enough respect by those in the underworld that he can move around the darkest parts of the City without any problem. The market and well-patrolled areas of the City are entirely different matters. He spends a good amount of time ducking Alpha's troops.

Hero is aloof and disconnected from other people. This is in part because he wants to keep control of his power and in part because he's kind of a jackass. He'd rather seem dismissive and piss people off than light himself on fire. As time has gone on, he's become more accustomed to the aloof behavior. In general, he's rarely outwardly affected by the events of the City.

One person that he is seen with often is Fortuna, the young woman that owns the casino. She will call him her Knight in public with a tone that carries from cruel to teasing. He flinches the same way when she says it every time regardless of tone. Hero's carriage is heavy from a duty that he doesn't quite seem to be able to understand.

If asked about his relationship with Fortuna, Hero will call himself her Knight and imply all of the capital letters. When asked what that means, he will sigh and say that he is subjected to the whims of Chance and there's little he can do about it. He'll also explain that it isn't an excuse for his behavior, just his nature.

Non-Mutation Skills/Powers: Hero's a powerhouse of a fighter. He leads battles from the front and has no fear throwing himself into harm's way. It's one of the reasons he's been able to go against Alpha so many times. He's able to take a beating and more than able to dish it out. He's also been known to be almost inspiring sometimes, but he thinks that those times are gone.

Memory: Major plot-line will be revealed later.

Network Sample: If anyone's seen Fortuna, tell her to knock whatever shit she's doing off. I've bounced three people from the Casino in the past hour. Either that or stop drinking so goddamn much. [He lights a cigarette by running a finger under it and sucking in. After a drag he sighs.] It's like people want me to get pissed off tonight or something.

Oh, and as an aside, anyone read the paper? What's with the stays of execution all of a sudden. Has our Overlord gone soft? [His face says quite clearly that he's being a sarcastic ass. It's more than one part challenge.]

You know, on second thought. Act up as much as you guys want. I'm in the mood for a fight.

Log Sample: Hero didn't expect any problems walking home from working the Casino door that morning. The mood in the City was somewhat more tense than usual. The hanging tensions that knitted around every transaction were just slightly tighter. Alpha had changed enough up to make people worry. Plus whatever new mutations the Transfigurations Shop was cranking out were not working. Who wanted their privates to light up anyway?

He lit a cigarette and took a long drag. The City Center's safer core gave way to darker and less comfortable alleyways as he got closer to Ground Zero. It wasn't a base, really. Hero just felt better in the old laboratory than he would at an apartment in Fortuna's. Being a public enemy had its downfalls.

Not that any of Alpha's people seemed overly concerned with hunting him down lately. Hero turned down another alley and thought about going down to get a cup of coffee before he went home. He probably should just go to bed. Closing the world off sounded damn good right about now.

((OOC: Feel free to throw yourself at him, invent a fight, or otherwise get in his way))

Tammy | Original to the City

Date: 2018-03-03 04:09 am (UTC)
fills_the_white: Default (Default)
From: [personal profile] fills_the_white
===>Character Information<===
Character Name: Tammy
Character Dreamwidth: [personal profile] fills_the_white
Age: Unknown
Played By: Shelly Con
Mutation: NA



Personality: Tammy seems somewhat frazzled and very unstable at times, particularly for a librarian. She's torn between fits of organization and long, meandering periods of listlessness that border on complete surrender to the forces of the City. This means that you are just as likely to see her frantically sweeping as you are to see her lazing about on the front stoop of the Library itself.

She's almost prickly if pressed about her mood swings and will blame the person speaking to her almost unilaterally. “Well if you wouldn't keep messing it up-” is something she'll say often. To be frank, many people think that she's simply a bit insane. Tammy wouldn't argue the point at this juncture. She's over something that no one else but her sister seems to understand. When her and Fortuna get together, they can have animated arguments that no one else has the hope of following. They are just as likely to have civil understandable discourse. At least, it would be understandable if anyone else could figure out what they were on about.

If she's not being pressed about the state of the Library or of the City, Tammy is gentle, talkative and relaxed in a way that is uncommon. Everything will happen in due time is the attitude she takes with most anything. The only problem with talking to Tammy is that sometimes she will remember something and smile sadly at you. Sometimes she will go off on a tangent that will make no sense at all, or worse, make far too much sense to be true.

When the explosion happened 20 years ago, the Library was the only structure that was mostly undamaged. However, the inside of the building looks like a bomb went off. There are more floors than it appears possible, though debris currently has all but the first two floors blocked off. Tammy's in no rush to clear the rubble and will toss you out if you ask too much about it. She'll throw you out if you ask too much about anything, really.

Books litter the ground of both the accessible floors but they are all blank. If you attempt to write in one of the blank books, Tammy will appear from nowhere and either take it from you or ask if you're really really sure about what you are about to do. There is a gravity to her in those moments that you will be able to feel in the air around her. She may let you write in that book.

You will get the feeling that you are very likely to regret it later.

One section of the Library is well organized, clean, and completely roped off. These books are almost lovingly placed in perfect order. Sometimes Tammy will look at them and smile, a wistful sort of happy look will overtake her. It's the look of someone who is observing their purpose in life. The moment won't stay, as she's well aware that the rest of the Library is in total shambles.

When she does get into the mood to work, Tammy will be seen writing in a book. If you ask her what it's about, she will smile and say “you”. This will probably feel quite invasive, she doesn't mean to be that way, but this is how it is. If she's feeling particularly malicious, Tammy will even let you read over her shoulder or read one of the lovingly organized books on the shelf.

When you read these books, you will be reading about yourself. Your history, at least, it seems like it would be. You may or may not remember the things that you read. You may not have experienced them yet. Before any of the words really take hold within your memory, however, your eyes will cross and a headache will overtake you. If you drop the book she will admonish you and tell you to put it back.

Once you do, the headache will be gone, but the sense of foreboding and of being exposed will stay with you for a while. All in all, the library itself isn't the most relaxing place in the City. Tammy isn't doing anything to really fix that either. She seems content to remain in the Library almost all of the time and is rarely seen outside of it. If she isn't at the Library personally, the doors will be sealed shut and there will be no opening them.

Tammy is seen at the Casino most often outside of the Library. This is because of her sister more than anything else. She refuses to gamble, even if asked or if someone offers to pay for her. She will just say that she's incompatible with games like that - “false equivalencies and order do not mix”. Other than the Casino, she is sometimes at the market or around the gardens if she needs something.

Tammy also is known to make requests of the people in the City. Usually she is looking for something small that seems inconsequential. However, she pays very well for what she asks. Many junkers want to carry her favor because she is seen as steady work. However, she tends to go to Marcelo first as he has proven to be trustworthy and reliable.

Other than her sister, Tammy is usually in the company of Mimosa, a large snake-person who is the only other being that lives in the library. Mimosa and Tammy have a unique understanding of each other. It's unclear if Tammy makes sense to Mimosa or if she's simply accepted the eccentricities of the Librarian as a price to pay for the other's friendship.

Non-Mutation Skills/Powers: Tammy is the Librarian
Memory(ies) Lost: Plot Point Revealed Later

Network Sample:
Video
If anyone would like, I will be working on the Library a bit today. I'm willing to pay to have some trash hauled out, any trade you'd like. [Tammy twirls a lock of her hair between her russet fingers and sighs. She lets the lock go and it curls up at her forehead. Tammy glares at it as though she's personally offended before she tucks it back behind her ear] I may even be willing to get you access to one of the books if you're curious.

If anyone spits blood on my floor again, however, I'll be very cross with you. [She sighs again and looks for all the world like a teenager who is begrudgingly cleaning her room.] I really could use the help. I can cook and will be happy to provide wine or coffee.

Log Sample:

The Casino itself wasn't Tammy's favorite place and it was obvious in the set of her jaw. The lights played against her dark hair and caught the pattern of her shirt in completely random places. While it was beautiful it did nothing but annoy her. She stopped to watch a few people playing craps. She clucked her tongue. “That's not going to work...” she muttered to no-one in particular.

She settled herself into a booth and accepted a drink when it was set before her. Quietly, she pulled a pencil and a book out of her bag and started to write. A wicked sort of smile crept over her face as she wrote. Across the casino someone could be heard cheering a massive jackpot. Security scurried in the direction to keep the peace. Somewhat satisfied, Tammy closed the pencil her book and leaned one elbow on the booth before she took a sip of her drink.

(Prose or brackets are fine, feel free to bug Tammy)
Edited Date: 2018-03-03 04:09 am (UTC)

Siebenkäs | Jealous of Roses

Date: 2018-03-03 04:44 am (UTC)
lostyousomewhere: (Default)
From: [personal profile] lostyousomewhere
→ Mun Information ←
Player Name: M. Raoulee
Age: Drinks whiskey with her chicken nuggets.
Preferred Method of Contact: Please message my character journal here on DW so I know this isn't about the thing with the androids and the Chinese takeout.

Re: Siebenkäs | Jealous of Roses

Date: 2018-03-03 04:45 am (UTC)
lostyousomewhere: (Default)
From: [personal profile] lostyousomewhere
Character Name: Siebenkäs.
>>> If you're wondering how to type the umlaut, the truth is the Mun usually copies and pastes the whole word. Siebenkas is fine too though, so no worries.

Character Dreamwidth: [personal profile] lostyousomewhere
>>> Listen here.
>>>>> Not a trance fan? Other music often pulled for this character: here & here.

Age: 45ish.

Played By: M. Raoulee & Sometimes M. Raoulee's mother.
>>> I guarantee you can't tell us apart.

Canon: Jealous of Roses which is currently settling after a multi-year revision effort. That said, this is still accurate if you need an example.

History: Siebenkäs arrived in the city shortly after Hero's attempt at a revolution. He did not immediately cross paths with Alpha, but spent several months working odd jobs for people in the Southern Quarter. He never quite settled in to any one routine or place, but at some point used his mutation (possibly accidentally) on some stray relics from Hero's fight with the Soulless.

He went missing for several days after, though he may have been sighted at a bar, and was next reported asleep in the Greenlands midnight by one of Alpha's guards who caught him there at midnight, drunk out of his skull. At some point the ensuing scuffle and hauling him off to the fort for punishment resulted in a certain degree of boozed up wangsting about his previous life (I used to take pig scum like you out all the time, ect), repeated requests that he shut up and one of his guards acquiring a freshly bullet-perforated shoulder, one rendered with his own gun. Alpha was impressed by none of this, but, with his staff levels still feeling the effects of the recent violence, the guard was merely demoted and Siebenkäs got proposal: what if he was Alpha's pig scum and helped him protect the Greenlands for the good of the people?

His current position is less guard and more cleaner. There are fourish people at the Fort he answers to besides Alpha, but he prefers dealing with Alpha to assure the most concise orders. He makes no secret at all what faction he's aligned with. Mention that several especially violent revolutionaries turned up in the river after his employment began and you won't get more than an "Ah. Is that so?".

Mutation: Psychometry. He's reluctant to use it and won't unless pressed by a strong personality. He'll even hold out when drunk because the price impacts him so strongly.

Price: After using his psychometry, Siebenkäs's mind will start applying the image and aura of whoever's impression he acquired to people from his past (see Memories Lost below). This is deeply disturbing to him and he's had at least one nervous breakdown from it. Mention this incident and he'll hit you up for a shot. Then not answer.

Limitations: Siebenkäs has an old injury to his left arm which prevents him from easily rotating the lower portion or lifting his hand over his head. Someone watching him closely might notice that he uses the side of the table to brush his hand to a different angle or takes a rather long time to change his jacket. Asking him to put his hands up will solicit a groan. He's also a high-functioning alcoholic, at once able to drink most anyone under the table, but on the other subject to full on delirium tremens if forced into withdrawal. Take his hip flask away at your own risk.

Personality: Outwardly, the very picture of a person one might expect to meet at a bookstore for pleasant, light conversation, Siebenkäs's goal is the preservation of as many people's happiness as possible. However, he's thrown his own away that many times and with such determination that his personality which remains isn't so much a facade as an echo of what used to be. Something remains of the passionate, poetical soul he used to be, but it's mostly drowned in alcohol and a drive towards self-denial.

Siebenkäs has a dislike for taking the lead in any situation. He considers himself someone who serves and moving outside of this role makes him uncomfortable. Give him orders and he'll carry them out to the best of his ability where he is, at least as far as murders go, quite able. His is an impressive portfolio of death and mayhem, but it would be worth mentioning that it was said of him in his home universe, "You shoot people real careful so they die faster. If that’s not sympathy, I don’t know what is." Nonetheless, make no mistake: he will shoot you.

He presents himself as a thinker. He's not. This is an capricious, emotion-driven human being, albeit one who's on mute most of the time. It's not so much that he's only truly alive when he's working-- any exciting or dangerous situation has the potential to briefly bring out his true nature.

He's not beyond cutting remarks, not above getting his hands dirty in any sense of the word and not easily debased in any fashion. No one can undo him more than he's already undone himself.

Things he does still enjoy, for available values of enjoy, include children, cats, springtime, reading, domineering women, excellent firearms and, if you can get him to break down just a bit, cuddling in a warm bed.

Non-Mutation Skills/Powers: Despite his injury, Siebenkäs is an excellent shot when it comes to small firearms. He has a decent tactical sense, though it works a bit better when applied to other people. His drinking problem leaves him reckless as far as his own safety goes. He's also not a bad field medic, gardens fairly well and is awesome at cooking, though cooking tends to make him wistful and sad. He's taught at least one person to shoot with great success and is surprisingly patient with would-be pupils.

Memory(ies) Lost: Siebenkäs has lost the names and images of everyone he knew before he arrived in The City. He's generally able to recall things he did, but get into further participants and he'll quickly lose the narrative thread of events. He knows he killed a man when he was young, but he doesn't know who. He knows he had at least one child, but he can't tell you anything much material about that child. Complicating matters, his life had a large, fascinating cast filled both with people he cared for and a people he murdered in cold blood. All of them are now reduced to a heartbreaking jumble of incidents. He's only managed to suss out a few recurring characters, such as the Dragon.

Network Sample:

Forum: Junk Report Week 148
Thread Title: Risograph Parts??
Reply: 121/124
User: Siebenkas

@Squire_Merrick I can't help you with that one. It's probably not salvageable. I know I'm not the only one who appreciate your efforts, but let it go.

Last Edit: 3:41AM TODAY

[Cached edit from 3:39AM TODAY And don't let the cat get you. (Deleted by user Siebenkas.)]

Log Sample: Siebenkäs scuffed his boot in the gravel at the edge of the river. "It's not where I expected to be at this point," he said, no trace of hurt in the words, not even a drift of anything lost in them. He looked though as if he saw something a thousand miles away rather than the tracks of lantern shine riding the ripples in the water.

A moment more and he turned back, something almost a smile showing in the moment of attention he shared before he strode onto the river bank proper.

"It is what it is though. And as for you." He leveled his pistol, firing it into the thick shadow before him. The water ran dark there, inky over his boots through the cool of the evening. "I'm sorry. I don't put on much of a show if that's what you were expecting."
trip_the_velvet_fantastic: (Default)
From: [personal profile] trip_the_velvet_fantastic
→ Mun Information ←
Player Name: M. Raoulee
Age: Drinks whiskey with her chicken nuggets.
Preferred Method of Contact: Please message my character journal here on DW so I know this isn't about the thing with the memory leaks and the fish sticks.
trip_the_velvet_fantastic: (Default)
From: [personal profile] trip_the_velvet_fantastic
===>Character Information<===

Character Name: Noa Gibson. Only excellent customers may call him by his first name. Unless he’s offered you a drink on the house, he’s Gibson.
Character Dreamwidth: [personal profile] trip_the_velvet_fantastic
>>> Brothel NPCs may also use this journal.
Age: Mid-thirties.
Canon: Local.

History: Noa has been in the City for at least seven years, possibly closer to nine or ten. Anyway, he will occasionally speak of Hero's first campaign as if he was there for the events. Press him on the issue and he'll insist it's not important before changing the subject.

At the very least, it was known that a gentleman named Noa/Noah/No A/Nor (depending on whose info) operated a prostitution business in and around the city center before Tipping the Velvet opened and Noa Gibson came to be a name citizens winked over.

Gibson owns the building which currently houses the brothel. Rumors as to how this happened range from his showing up carrying something valuable to a blackmail scheme. The truth is much less exciting: it was bought on a series of small loans paid off by the patronage of the Southern Quarter once the violence died down somewhat. "People needed something to keep themselves occupied. I wouldn't waste my time in the junkyard. Would you?" He's actually only been free and clear for about a year. He may be looking to expand now that the carts have begun arriving.

Though there have been issues of blackmail, Gibson has managed to avoid most serious confrontations. The fact he operates a vodka still in the basement has helped smooth over troublesome situations.

Gibson isn’t politically motivated. He seldom much care what Alpha or Hero do as long as it doesn’t interfere with his business. However, Hero is a paying customer and it’s not unusual to catch the two snarking at each other.

Mutation: Illusionist, although he would tell you he hasn’t got any power at all.

Price: Has to be at least a little intoxicated to use his power, which impacts his judgment and causes him to do stupid things. He’s used it by accident while exceptionally drunk as well. This prevents him from drinking not at all. Alcohol is a gentleman’s pursuit, after all.

Personality: Thinking: determined, formal and shrewd. Noa’s goal in life is his personal safety and comfort. He's the kind of person who won't go outside without a tie if he can help it.

It’s an open secret that Noa is a transmasculine individual with an XX-indicative phenotype. He’s not touchy about his gender identity unless someone argues with him about it. Then, he's a man for his own sake and the opinions of others on the matter aren’t worth the air used to express them.

He handles himself and all of his transactions- financial and social -in a blunt, corporate manner. He doesn’t mince words or outright lie, but he might withhold enough of the truth to give himself the advantage. He is quite patient, only rushing as a sign of frustration. If he’s trying to hurry, things have probably already gone backend-up.

A lot of customers, rich and poor, important and ordinary, have come and gone over the years. A regular might get to chat with Gibson, but he prefers to keep even the most interesting people he's met at arm's length. His work comes first. Employees must be tended to and the ledgers won't fill themselves in. A customer can certainly qualify as a business matter, in which case, would they like some vodka?

No matter of human sexuality will get a strong reaction out of him. One thing that definitely does amuse him is other people's reactions to the topic once it veers outside of their personal comfort zones. He admits he doesn't understand S&M himself, though it's very much permitted on premises. If a customer wants a particularly serious scene, he may stipulate his own attendance, than watch the whole thing with all of the enthusiasm of someone at an insurance seminar. All in all, he indulges in the services he provides much less than one might imagine.

Gibson expects a lot from his employees but he expects a lot from himself as well and as such just as likely to pull all-nighters. If he’s always on call for business matters, they should be too. Somewhat infamously though, the customer beds are not for sleeping in and most of the employees who live at the brothel bunk in a riot of pillows and blankets in the attic, a la medieval house staff. Gibson sleeps upstairs as well, but he has a modest room dominated by a Chifforobeand a desk. There's a bed crammed back there somewhere.

Non-Mutation Skills/Powers: Excellent with mathematics (especially statistics and finances) and arbitration. Has taught himself some distillery methods by trial and error. He can throw a punch, but he would prefer to hire someone else to do that for him should the need arise.

Memory(ies) Lost: Has little to no conscious recollection of his childhood. Sometimes, things will stir him and he won’t know why: the scent of ginger or burnt cooking oil, thunderstorms and people rubbing his back may all make him zone out momentarily. "Compared to those times? Mostly, I feel nothing," Gibson remarks, but he hasn't paused once in his calculations.

Network Sample:
Re: Your Arrangement This Evening

Mr. S-,

I write to confirm that a third hostess can and will be provided. Minene or Luna may best suit your purposes as both of these woman have experience in the diversions in which you have requested. Further, Minene exhibits the general body type specified in your original inquiry dated XX-XX-XXX (IE "large-breasted and wide-hipped"). There are more options available if you would prefer to discuss the matter further. However, being as Minene is a popular option among other gentleman of your persuasions, please reply at once if you would like to reserve her services.

The additional fee will be 25% of the total provided on XX-XX-XXX (yesterday), due at time of payment. No additional deposit is required at this time.

-Gibson


Log Sample:

There had been some perfectly respectable sunshine early in the afternoon, but as soon as evening fell, the rain began.

And then one of the lights had gone out on the sign.

Noa had paid a pretty penny for the glass plate, let alone the reverse painting, the paint itself, the wiring…

Of course, the page he'd sent to Merlin's came back with the usual daylight autoresponse. So, either Marcelo and Merrick had been waylaid by someone else with technical issues, or the junkyard had finally gotten the better of them. The former or the latter, the sign remained broken and given the foul weather, Tipping the Velvet hadn't seen a third of the usual customers.

Noa watched the dark spot on the pavement. His back itched- not in the way that he had to lay hands to himself there. Rather, he would have sworn someone else had already come to him there, even though he knew better. He stood outside of the chatter and laughter- mostly from the staff, but the few customers who had shown up didn't seem inclined to brave the storm a second time.

That needed dealt with. Noa strode off to the sofa full of boys besides Aventine from the waterfront. "Excuse me, but there is a fee for using that couch, I'm afraid."

Avantine nodded, jangling her pocket at him. "I know, I know. Throw it on my tab."

Well, that made one matter taken care of. As for the rest: "Minene?"

"Yes, boss?"

"Suppose I treated you to a shot of the fresh batch of vodka."

"Suppose I already know that means you want something." She sighed, pressing her cheeks to her hands. A few of the others found this terribly funny.

"I do. Put on a nightie, then run up and down the block."

Aa long pause followed on behalf of the woman. In the end, she scurried upstairs.

Noa tapped his tablet awake and began typing.

To: Everyone
From: Gibson
Security: OPEN TO ALL
Date: Now
Subject: Escaped Rabbit

Merrick | Original to the City

Date: 2018-03-03 05:37 am (UTC)
junkman_squire: (Default)
From: [personal profile] junkman_squire
Character Information
Character Name: Merrick
Character Dreamwidth:[personal profile] junkman_squire
Played By: Ben Barnes
Age: 25



Mutation: Reader|Touch
Merrick can read the thoughts of people that he comes into skin-to-skin contact with. Typically, Merrick has no control over what he sees. The most common things that he can pick up are stray thoughts or feelings, like a song getting stuck in a head or lingering thoughts about a bad work review. The longer Merrick holds on, the more intense those feelings become. If someone is a bad or vicious person, Merrick gets those feelings head-on. Sometimes this power manifests in taking on an ability of the person that he's touching. This rarely goes well at all.

Price: Merrick's abilities in and of themselves are a price if you ask him. It could just be his bad luck, but he's very rarely touched anyone and liked what he's seen. The bad visions are made worse because Merrick also suffers the price of the person he is touching. The longer the contact is held, the worse that the intensity of his experience is.

In the year 13, Merrick was brought in for questioning. During this period he was forced to touch one of Alpha's agents, a man named Zev. Zev's mutation was sentient tattoos. One of them, a nasty griffon, chose to switch hosts during their contact. The result of the encounter is that Merrick's body is sometimes occupied by the griffon, Griff. Griff is an extremely rude, violent, and dangerous person. Despite the fact that they share a body, it's easy enough to tell the difference after a few words.

Personality: Merrick is above all else, afraid of people. He's touched too many and seen too much of people's inner thoughts to not be. His power has assured that despite his physical abilities, he's always somewhat timid. Merrick is extremely reclusive and very rarely isn't wearing long sleeves and gloves. Shy and nervous by inclination, Merrick prefers to have conversations over the network or at a comfortable distance.

He has formed a handful of close relationships but has never had direct physical contact with any of them. Everyone that he has ever touched has had dark, violent recesses in their minds that he doesn't want to know about. When Merrick does get physical contact, he relishes it. Merrick enjoys physical contact and he likes the comfort of leaning against Marcelo or a hug. The fact that he can't seek this out from anyone he cares for at any time bothers him. He doesn't want to invade the minds of people that he loves; that means he has to keep a distance.

Merrick was one of the youngest people to be in the City during the Ground Zero Event. He appeared with the actual youngest, a girl name Alyss. 5 year old Merrick was holding the baby, unsure of anything else but their names. Because of the difficulty in raising two children, they were split up between a woman named Anna who took Alyss in and a boy named Marcelo who agreed to watch after Merrick.

As far as the boy was concerned, Marcelo was everything he wanted to grow up to be. He was brave and strong, good with mechanical things and driven to do the right thing. When Marcelo told Merrick that he was going to become a junkman, Merrick went along with the idea wholeheartedly. Their joint efforts began to bear fruit and they opened a store called Merlin's Repair and Curiosities. The name came from The Book, a tomb about conduct that Marcelo had unearthed after one particularly dangerous journey into the junkyard.

Merrick lives by a sometimes nebulous code of conduct that Marcelo derived from The Book. This was the first and only book that was found in the junkyard, all of the other ones are in the library. This book features a king named Author and many Knights of the Round Table. While many pages are missing, the conduct basics are clear. Since Marcelo was the older of the two, he took the title of knight and Merrick became his squire. Though neither of them knows how long a man is a Squire, it's been this way for the past 20 years and Merrick doesn't see a reason to change it.

In the year 13, Merrick was taken in for questioning about some violent goings on in the City. Though he knew nothing of the problems, he didn't leave the questioning unharmed. During the event he touched one of Alpha's Patrol Guard, a man named Zev. Zev's particular mutation manifested in sentient tattoos; one of them, a griffon, relocated to Merrick's shoulder. This effectively gave him a new personality, another entity entirely that is named Griff.

Merrick and Griff do not co-pilot Merrick's body in any sense of the word. Neither knows what the other one knows and neither of them recall what happened while the other one is fronting. Merrick makes it a point to leave notes to Griff, and Griff has reluctantly agreed to do the same, though there's no promise that he's being honest. Griff and Merrick could not be more different in personality and when they switch it's obvious to those who know Merrick well. When it boils down to it, the body still belongs to Merrick and he is the one who is fronting most of the time. Griff only comes out when Merrick is extremely hurt, upset, or otherwise inhibited.

Griff has a vast wealth of knowledge about the goings-on of Fort Alpha because of his tenure living of Zev. However, he's made a deal with the Patrol Guard to be left alone in exchange for his silence. He's thrilled to have a body all to himself when he gets a chance to front and revels in the body's physical power. As a result, he takes quite good care of Merrick's body, to a point when he has it. Griff is physical in every sense of the word and brash where Merrick would never be. He enjoys touching people and reading their minds because it gives him something to hold over their heads in case he needs it. Griff likes sex, he likes fighting, and he loves all manner of drugs or alcohol.

Over time, Merrick has learned to keep Griff as under control as possible. By following the tenants of The Book and by careful practice, he usually keeps the much more violent and nasty personality at bay. These days he's living a life that requires little contact with others outside of Ser Marcelo.

Non-Mutation Skills/Powers: Merrick is an extraordinary swordsman. He's been training with Marcelo since he was 5 years old and has honed his skills in the junkyard. He's a tall, powerfully built young man that could force his way if he really wanted to. Griff knows this and takes advantage of it. The main difference between the two in fighting style is the end result. Merrick fights to disarm or incapacitate. He would never take a life if he could help it. Griff is swift and brutal when he fights and he fights to end it. He's completely unrepentant with violence and will not hesitate to kill.

Memory: Plot-Character. Memories will come later!

Network Sample:
Sample1

Log Sample:
Sample 1
Sample 2
Sample3

Neal | Fan

Date: 2018-03-04 02:52 am (UTC)
sassandbidingtime: (Default)
From: [personal profile] sassandbidingtime
→ Mun Information ←
Player Name: Cass
Age: Nearly 28, going on 75
Preferred Method of Contact: Discord, FB or email.

Re: Neal | Fan

Date: 2018-03-04 03:01 am (UTC)
sassandbidingtime: (Default)
From: [personal profile] sassandbidingtime
→ Character Information ←
Character Name: Neal (Nealan of Queenscove)
Character Dreamwidth: sassandbidingtime
Age: 23ish
Played By:
Canon: Tamora Pierce’s Tortall universe (linky: http://tamorapierce.wikia.com/wiki/Nealan_of_Queenscove)
(physical description of character in art: https://minuiko.deviantart.com/art/TP-Neal-Design-259448983)
History: Neal has no memory of before he got to the city. All he is remembers is his abilities. He couldn’t tell you how he acquired them, or who he is beyond his name, Neal (which is his nickname, not even his full name).

He’s being treated as if plucked from his universe in 460HE in timeline canon (aka. About the start of the Scanran War). He is 23 at this point.
Mutation: Healer
Price: Magic is prevalent and easy to manifest in Neal’s world. Unfortunately, it seems his brand of magic (the Gift) is resistant in this world. Manifesting it in such a way is exhausting both physically and it appears to be running off his own life force. Each use brings death ever closer. His Gift is also used exclusively for healing, and whilst he can manifest what appears to be very dark green fire in his hand, it is a power manifestation that is used more like a powerful anti-bacterial than being able to actually set things on fire (think burning out the sickness).
Personality: Neal is sardonic, witty and sarcastic. He is more likely to batter you with words than weapons. He is not cowed by authority figures. He’s overly dramatic, but also intelligent. He hides a sentimental side, and will often write bad poetry about girls he likes. Definitely a bookworm and unfortunately is widely knowledgeable on many subjects, much to the dismay of other’s.

Quotes by, about Neal or featuring Neal (from canon in author’s style):
-"It's a shallow person who judges anyone by the way they sound. I'm so shallow I'm surprised I don't reflect myself.” (First Test - Book One of Protector of the Small)
-“A friend had commented once that Neal had a gift for making someone want to punch him just for saying hello.” (Page - Book two of the Protector Of The Small series)
-“I suppose he could have changed," Neal said dryly. "I myself have noticed my growing resemblance to a daffodil." The other pages snorted.
Kel eyed her friend. "You do look yellow around the edges," she told him, her face quite serious. "I hadn’t wanted to bring it up."
"We daffodils like to have things brought up," Neal said, slinging an arm around her shoulders. "It reminds us of spring.” (Page - Book two of the Protector Of The Small series)
-“Seniors get to do all the jolly things," Owen complained as they walked to archery practice that first day.
Neal glared at the chubby second-year with all the royal disdain of a vexed lion. He was limping from a staff blow to the knee. "You are a bloody minded-savage," he informed Owen sternly. "I hope you are kidnapped by centaurs.” (Page - Book two of the Protector Of The Small series)
Non-Mutation Skills/Powers: Doctoring skills (as in accompanying healing skills; such as dosing a patient, and general plant knowledge in relation to affecting the human body), midwifery (bedside manner needs work though), compounding skills, anatomy knowledge, accompanying Knight and swordplay skills and research capabilities. Power of Bad Poetry Writing.
Memory(ies) Lost: Home, birthright, friends, family, world, deities, knowing this place is not his world.
Network Sample:

Dr Neal (@truthmedical)
Quacks are but a dime a dozen, you can’t trust them with the only life you have, or to be discreet. Discreet, well-versed medical services are available. Seek out Neal in times of trouble.

Log Sample:

Neal was quite sure that this Network thing had been sent to torture him personally for all eternity. He had no knowledge of it, nor how to use it. People had been shocked and horrified to find that out. In Neal’s professional opinion, what with the loss of many years of information on himself, amnesia had likely gotten robbed him of that skill, but fortunately, he was adaptable. Retrieving the portable device he had acquired, he brought up the Net. Currency was needed, and the only way to acquire currency was through self-promotion. He needed to advertise himself, but fortunately for him, his skills lay in the area of the common people and their ailments. Renting out his services was more in an advisory capacity than a touchy-feely way.

Tapping off a little self-indulging advertisement, and figuratively and virtually screaming it into the ether that was the Net, he replaced the device into the pocket of his very serviceable denim pants and considered his next move. Likely the Library, if not for the company of someone slightly more assuredly odd than he himself was.

Serah Farron || Final Fantasy XIII

Date: 2018-03-10 04:57 am (UTC)
clairofarron: (Default)
From: [personal profile] clairofarron
→ Mun Information ←
Player Name: The Actual Trashcan Pikachu/Pika
Age: 23
Preferred Method of Contact: discord (herbalshirayuki#7128) or tumblr (keeperchu or pyrecracker)

Re: Serah Farron || Final Fantasy XIII

Date: 2018-03-10 05:30 am (UTC)
clairofarron: (Default)
From: [personal profile] clairofarron
→ Character Information ←
Character Name: Serah Farron
Character Dreamwidth: clairofarron
Age: 21
Played By: Katherine McNamara
Canon: Final Fantasy XIII
History: Serah Farron was a good kid, she was loved by her parents and her sister, up until her parents passed away. Then she was raised by her sister Lightning, whom she did her best to make happy. During her school age years, she studied hard often leaving no time for fun or hobbies in the desire to get into a good school and make something of herself.

Then she met Snow Villiers and all of that changed. Snow helped Serah loosen up, much to the disgruntlement of her elder sister. It was Snow that led her to helping found the group known as NORA that stood against oppression. Serah was twenty one when she was marked a lcie and her life turned upside down. She and Snow were engaged to be married and she embarked on a journey that would keep her seperated from her fiancee for what seemed like an eternity after her crystalization upon fufilling her focus.

After she was released from the Crystal state. Serah traveled through time to fix anomalies brought about by the so called repair of their world. Through this she gained the gift of foresight and the title of Seeress which would later on lead to what was considered her death.
Mutation: Future Sight.
Foresight is an interesting gift. Often allowing it's possessors to see the future. But the future is a fickle thing. Ever changing and never staying the same for long based on the choices made. Seers can't call on their visions they come when they come and they come with no mercy. Too bad they aren't always right.
Price: Visions are violent when they come. The first sign is collapse. One second she will be perfectly upright and the next she will fall. Her eyes roll back into her head, and visions are often met with violent seizures. Depending on length and information gathered from the vision (no matter how truthful or not) determines the length of the attack and the time it takes for her to recover from it. Some of the longer visions have brought about bleeding from her eyes, nose, and mouth.
Personality: Serah is an adventurous soul. She's bright and brilliant. Smart sometimes to a fault. She loves to do good for others, even at the cost of her own safety at times. She's a hero in her own right. Though she's not physically all the strong. Her smarts tend to win her more battles than her brawn does. She's kind, curious and when necessary she can be mean.
Non-Mutation Skills/Powers: Skilled in Archery and sword play. She is also pretty good with a gun.
Memory(ies) Lost: Her home, her family, her fiancee, her time within the crystal and as a lcie, her friends, time travel, and her own death.
Network Sample:

Sometimes I wonder why we're here. Like what is our purpose in this massive mess of things? I don't know, don't mind me. I'm just being philosophical. It happens sometimes. It'll go away eventually.


Log Sample:

There was something about open places that made Serah happy. She hated being cloistered away inside to rot, but even more so she hated big spaces that were devoid of interest. But places like the City Center with all it's hustle and bustle, in the middle of what one could assume was the day in the overcast weather.

Places like that made her happy. It filled the curious adventure seeker inside her. And made her want to explore. She often had strange to desires to go and find things that no one else had. If it were possible in such a city that was.

She did what she enjoyed most when the city was at it's busiest. She watched the people. A hobby she'd developed. Almost as if she was looking for faces in the crowd. "I'm sorry, I don't mean to seem rude, but could you please move?"
(deleted comment)

Keegan Royce || Original Character (Non-Fandom)

Date: 2018-03-10 08:30 am (UTC)
soundsmasher: (Default)
From: [personal profile] soundsmasher
→ Character Information ←
Character Name: Keegan Royce
Character Dreamwidth: soundsmasher
Age: 18
Played By: Kathryn Newton
Canon: Keeper Chronicles
History:
Keegan was born an anomaly. Which in itself wasn't a bad thing. Anomalies existed in the world, but not anomalies born to normal parents.

People like Keegan didn't just happen. Her parents were terrible when she came into her powers. They believed her to be a destructive source of a no good, and she was abandoned. From then on she fended for herself.

When she was sixteen she found her brother, Alloren who had been exiled for being born with the same anomaly she was. And through him she met Eliza, the woman known as the Keeper.

Mutation: Sound manipulation, amplification, nullification. Sonic Screech. Sound bending
Price: The price depends on the depth of what she does. When she nullifies or amplifies sound it leaves her defeaned for a short time afterwards. She deals with reverberation whenever she does what she calls sound bending. With her sonic screech, she bleeds from her ears and her throat.
Personality:
Keegan has a take no shit personality. She had to care for herself from the age of seven, after her parents stopped being parents. Because of her parents abandonment and neglect she's got a deep rooted fear of abandonment, when she does allow people to get close to her that is.

She's very stingy with her affection. Most of the time she pushes people away and blocks them out with a wall of excuses and sarcasm. She's built of steel and daggers, and the terrors of the world.

Keegan is not someone to be messed with. She doesn't care about the consequences of using her powers. She uses them if she feels it's the only answer she has left. And if people trying to push her too hard before she's ready for her walls to break down, it's game over for both of them.

If you can manage to break down carefully built walls, this girl will be your best friend. She's loyal to a fault and terrifying if you hurt the people that manage to worm their way into her carefully knit list of connections. Don't cross her, or her family.
Non-Mutation Skills/Powers: She has a great singing voice, a natural talent for writing songs. She's also a kick ass girl with a knife and a fist.
Memory(ies) Lost: Her brother, her past with the Keeper.
Network Sample:
The next person I catch with their hands even close to my shit, will lose them. NO QUESTIONS ASKED. Don't touch me, or my shit without my permission, asswipe.
Log Sample:

Keegan was used to fending for herself in a world that required some less than savory things of girls like her with no family or support system. She wasn't the type to admit that she did side work. She wasn't the type to tell people that they could find her in the casino attempting to make more out of what she earned.

In a barter and trade system, valuables were important, and she had a fierce reputation for knowing how to get her hands on them. Her body was a tool, and so was her brain. And only those who paid the right price got the right to touch what was hers without the consequences of her outright losing her shit. That was how it worked. She got expensive shit everyone wanted to trade with, and they got her.

Seemed fair enough right?

"Alright, so I'll take those two rings off your fingers, and you can have me all to yourself. To do whatever you want with for three hours. Should be long enough to take care of your... Little problem... Right?"

Iris Amicitia|| Final Fantasy XV

Date: 2018-03-15 04:14 am (UTC)
irisslayed: (Default)
From: [personal profile] irisslayed
→ Character Information ←
Character Name: Iris Amicitia
Character Dreamwidth: irisslayed
Age: 18
Played By: Son Ga-In
Canon: Final Fantasy XV
History: Iris was born to a prominent family in the city of Insomnia. Her father as the Shield to King Regis was very close to the King and as such, upon her birth, the King was declared her ‘Godfather’ for all intents and purposes. She grew up living a happy life, despite the death of her mother. Iris was happy with her small family. Her elder brother Gladiolus being one of her favorite people, and her father being the other.

She spent a lot of time in the Citadel, watching her brother train, or her father work, before she was old enough to attend school (and on her breaks once she had started). Her favorite thing to do at the Citadel was watching her big brother and Prince Noctis train.

That was much of her younger years. However there were a series of changes after her fifteenth year. Including the fall of Insomnia to Niflhiem during the Treaty Signing Ceremony that took her father and her home away from her. She was ghosted out of the city by Jared, Monica, and Cor. Who ensured she made it to Lestallum safely. It was also through Jared’s death that she discovered she was tired of being someone who needed protecting and she dedicated herself to attempting to learn to be better.

So she trained, in secret. In an attempt to better herself, and then she trained with Cor, who had become like a second father figure to her. And despite her brother’s wishes for her not to get involved. Iris was the one to suggest that they take their world back during what is known as the World of Ruin.
Mutation: Healer
Price: She ages with use of her power. Depending on the size of the wound, determines how much she ages (albiet temporarily). Another side effect being that upon the healing of a wound, she will suffer through the pain as though she’d acquired the wound instead.
Personality: She’s easily excited, full of energy, and has a love for Moogles. Put that to the side, and you have a major badass.

She is by no means lacking in the area of her families naturally given strength. Gaining the nickname Iris the Daemonslayer in her later years, thanks to the number of daemons slayed during the dark times known as the world of ruin. She has a kind heart, and only wishes to help people.

Though there are some who wish to stop her, for her own protection, she’s not one to care. She’s determined to be the person that she wants to be. Not the person that others think she should be. When not out on missions, she’s a camping enthusiast. She enjoys spending time with her brother, and spends extra time training her skills.

If I had to sum up Iris in three words; sassy little shit are the three words that come to mind. Whatever you do, don’t pick a fight with this one. She will fight back.
Non-Mutation Skills/Powers: She is trained in a myriad of weapons (and she could probably kill you in a variety of ways with every single one of them), she’s not as strong as her brother or her father (when he was alive), but she’s great at thinking on the fly and using her knowledge to aid her in a true testament of brains against braun. She can cook.
Memory(ies) Lost: All memories of her family. (Bye bye big bro and Dad yoooo)
Network Sample:

Looking for this raging douchewaffle. If any of you happen to find him, tell him Iris is looking for him. *attached to the text post is an image of a young man with blonde hair and green eyes. Heavily tattooed.* I got a bone to pick with him.

Log Sample:

Was this person fucking with her? They had to be, to think that she was even remotely interested in the concept of what they were implying. “I’m sorry— you wanna run that by me again?”

The small woman may not have had her opponent’s size. But in skill level the two of them were neck in neck, and if there was one thing that was absolutely certain, Iris Amicitia took no shit from anyone. Ever. She was one little girl that didn’t fuck around with idiots.

A quick punch to the jaw, and a knee to the groin and the guy was on the ground beneath her. Her knee at rest on his chest, a smirk at rest on her face. “Like I said, Fucker. Wanna run that by me again?”

She relieved the pressure, leaving the guy looking absolutely terrified, with a stammered ‘nothing’ he was out the door of the Velvet in 2.5. And what was she doing there? Contemplating a good time, of course. And maybe a drink. There was a nagging feeling in the back of her mind that someone, somewhere wouldn’t approve of her nights activities, but then again. She didn’t really care. Not at the moment.

Last Arrival

Last Arrival is a pan-fandom, original character friendly game set in a post-apocalyptic world where history has been mostly forgotten. Your character arrives from their world and to get home, they're going to have to help piece together what happened in this one. Be careful, however, once history is written it's not that easily undone.

The main story line of the game is already completed and will be comprised of chapters with clear starts and ends. Player characters are encouraged to get involved with the already written plot and to make sub-plots. As it is written, the game has threads and will play out as a sort of “choose your own adventure” depending on the player character's choices. The pace of the game's main story line is going to be slow to medium, depending on how threading and CR is going.

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