Please submit questions via email to [arrival.mods@gmail.com]
↓ Down to Gameplay Rules
Mutations are a common occurrence in the City. They can give a person literally anything that you can imagine. Amazing powers, beautiful features, extreme constitution. However, this comes at a price; all mutations must have a negative side effect in direct proportion to the amount of power the mutation gives the character. For example, if a character can see the future then they may have constant painful bleeding from their eyes, if they are a pyromancer they will burn from the inside out, superspeed breaks the bones in their legs, etc.
You're free to choose a mutation from the list on the mutations page or you can make up your own to get it added upon moderator approval. Be creative! Feel free to write long, rambling, fake sciencey explanations for your mutations and why they are horrible! All mutations are updated on the Mutations Page.
Note on characters that can see the future: You cannot know the future without knowing the past. The future is a slippery thing and sometimes you are wrong. The moderator will from time to time throw these characters parts of the plot that are otherwise hidden. Sometimes, however, the moderator will also throw them misinformation. The players will be aware what is truth and what is fiction, however, their characters will not. If the character starts only acting on "truthful" information the character will lose their ability to see the future. There will be no chance to get the power back. Be wise with this.
Please see the locations page for detailed City information. The City itself is dark in places, even sinister and foreboding when you reach Ground Zero. It is also beautiful in places, light and airy with a feeling of deluxe opulence in the Southern Quarter. Aristocratic grace spreads to sterile perfection in the Keep. Beyond, the Northern Greenlands are lush, though sparse. While you're in the City itself, is vast and holds everything that you need. The junkyard beyond, not so much.
The City is a volatile place. While Alpha has guardsmen and patrols to keep the peace, sometimes things go unnoticed. It's wise to carry a weapon in certain sections of town. Despite the apparent peace, people are on edge and you'll notice that the locals are somewhat divided on who to blame. Please see the The City history for detailed information.
The main plot of Last Arrival has already been written. That doesn't mean that it can't be added to, tweaked, or worked with. We simply wanted to have a clear beginning, middle, and end to the game. This is an action game where we are trying to make player choices have an impact. Think of it as a "choose your own adventure". Plot characters are there to move the main storyline of the game along, but they are not the only characters that matter by a long shot.
For the plot characters, the world began 20 years ago. They have fragments of memories, sometimes they remember songs, stories, and sometimes things that the incoming characters say or do could be familiar. Slowly, all characters will notice the City expanding, colors coming out where before there were none. Someone within the City is writing the past and putting things back into place, but no one knows who this is. This same someone is perhaps also trying to get a handle on the future. Nothing is certain here and the characters are, for the most part, simply trying to survive.
This is a dark game, and as such characters can die whenever a player wants them to. You cannot kill a character off if they belong to another player without that player's permission. You can also use death as a "hard reset" or a "redo" or a "stats change" if you like. Once the character dies they can be brought back to life in the spawning grounds and start all over again. Their memories will be patchy of the time that they were alive the first time, but others can remember them, so they should get back up to speed quickly enough. If you don't want your character to come back, then they simply won't.
To fulfill the activity requirements for Last Arrival you are required to post monthly. Activity requirements are to:
Note: Each thread needs to be at least 10 comments long to count as AC.
Activity checks will be run by the first week of every month. Checks will be done by clicking on your character's tag and counting comments. As long as you properly tag all your posts, you don't have to do anything else to keep up AC.
Action posts and logs are to be written in third person. We do not require a specific tense, but the general rule is to follow the tense that the original post was done in. For example if the post was started in past tense, please don't switch to present and vice verse. You can use brackets or prose, whatever is most comfortable.
EXAMPLE:
Characters: (Hero)
misplacedmyself
What: Hero is cranky. This is his default setting, but he's asking some questions...
Location: City Center
Date: June 11th, 2015
Rating: R
Status: Completed | Open
Letters, Messages, and the posts that go on
last_arrival should be in the first person.
EXAMPLE:
Title: Video Post to Network
Notes: Clearly tag and title your posts. When you respond to a post you must ADD YOUR CHARACTER TO THE TAGS. This is crucial for activity checks.
╋┛▶ WORLD RULES ◀┗╋
↓ Down to Gameplay Rules
▶ Mutations
Mutations are a common occurrence in the City. They can give a person literally anything that you can imagine. Amazing powers, beautiful features, extreme constitution. However, this comes at a price; all mutations must have a negative side effect in direct proportion to the amount of power the mutation gives the character. For example, if a character can see the future then they may have constant painful bleeding from their eyes, if they are a pyromancer they will burn from the inside out, superspeed breaks the bones in their legs, etc.
You're free to choose a mutation from the list on the mutations page or you can make up your own to get it added upon moderator approval. Be creative! Feel free to write long, rambling, fake sciencey explanations for your mutations and why they are horrible! All mutations are updated on the Mutations Page.
Note on characters that can see the future: You cannot know the future without knowing the past. The future is a slippery thing and sometimes you are wrong. The moderator will from time to time throw these characters parts of the plot that are otherwise hidden. Sometimes, however, the moderator will also throw them misinformation. The players will be aware what is truth and what is fiction, however, their characters will not. If the character starts only acting on "truthful" information the character will lose their ability to see the future. There will be no chance to get the power back. Be wise with this.
▶ Setting
Please see the locations page for detailed City information. The City itself is dark in places, even sinister and foreboding when you reach Ground Zero. It is also beautiful in places, light and airy with a feeling of deluxe opulence in the Southern Quarter. Aristocratic grace spreads to sterile perfection in the Keep. Beyond, the Northern Greenlands are lush, though sparse. While you're in the City itself, is vast and holds everything that you need. The junkyard beyond, not so much.
▶ Atmosphere
The City is a volatile place. While Alpha has guardsmen and patrols to keep the peace, sometimes things go unnoticed. It's wise to carry a weapon in certain sections of town. Despite the apparent peace, people are on edge and you'll notice that the locals are somewhat divided on who to blame. Please see the The City history for detailed information.
▶ Plotting
The main plot of Last Arrival has already been written. That doesn't mean that it can't be added to, tweaked, or worked with. We simply wanted to have a clear beginning, middle, and end to the game. This is an action game where we are trying to make player choices have an impact. Think of it as a "choose your own adventure". Plot characters are there to move the main storyline of the game along, but they are not the only characters that matter by a long shot.
▶ Plot
For the plot characters, the world began 20 years ago. They have fragments of memories, sometimes they remember songs, stories, and sometimes things that the incoming characters say or do could be familiar. Slowly, all characters will notice the City expanding, colors coming out where before there were none. Someone within the City is writing the past and putting things back into place, but no one knows who this is. This same someone is perhaps also trying to get a handle on the future. Nothing is certain here and the characters are, for the most part, simply trying to survive.
▶ Death
This is a dark game, and as such characters can die whenever a player wants them to. You cannot kill a character off if they belong to another player without that player's permission. You can also use death as a "hard reset" or a "redo" or a "stats change" if you like. Once the character dies they can be brought back to life in the spawning grounds and start all over again. Their memories will be patchy of the time that they were alive the first time, but others can remember them, so they should get back up to speed quickly enough. If you don't want your character to come back, then they simply won't.
╋┛▶ GAMEPLAY RULES ◀┗╋
- The Golden Rule
- Adult Content
- Applying/Reserving
- Concrit Rules
- Activity Check
- Hiatus
- Posting Rules
- → Action Posts and Logs
- → Letters, Messages and Diary Entries
- Godmoding/Metagaming
- 4th Walling
▶ The Golden Rule
The cast of this game is expanding and includes a diverse population of people. Keep that in mind when you interact with your fellow players. If there are any issues dealing with cast-mates you should contact the moderators. We are extremely understanding and will try to smooth over any disputes, but reserve the right to boot someone if there is no other option. Please be kind to everyone.▶ Adult Content
Last Arrival is a game that should be played by mature players and will have adult themes. While sex and NC-17 content is by NO MEANS required to play, it is not disallowed either. The mods of this game reside in countries where the legal age of consent is 18+ years of age. This means that if a player OR THEIR CHARACTER is under 18 years of age, sexual content is not allowed. If you feel like you are at any point uncomfortable or being pressured by another player, please see the moderators. Above all be respectful of other people's comfort zones and boundaries.▶ Applying/Reserving
You can reserve a character for up to 1 month. After the month has passed you will lose your space in reserve. At this point in time, we do not allow for app challenges. This is subject to change. To apply, respond to the application post with your application.▶ Concrit Rules
- You are encouraged, but not required to have a "how's my driving" (concrit) post up for your character. The purpose for these is to get outside opinions on how you are playing your character.
- When leaving concrit be polite. We will not tolerate using "I'm keeping it real" as an excuse for rudeness. If you're seriously upset with the way someone is playing a character, the mods will mediate for you. Also please be aware that English is not everyone's first language, if someone's use of English is confusing you, be very clear why, when, where, and offer examples.
▶ Activity Check
To fulfill the activity requirements for Last Arrival you are required to post monthly. Activity requirements are to:
- Send a message on the network or post an action log with your character
AND - Respond to a message or an action log from another character
Note: Each thread needs to be at least 10 comments long to count as AC.
Activity checks will be run by the first week of every month. Checks will be done by clicking on your character's tag and counting comments. As long as you properly tag all your posts, you don't have to do anything else to keep up AC.
▶ Hiatus
If you need to go on Hiatus for any reason, just drop a note in the OOC com and tag it. As of right now, we don't know that the game will get big enough for an official hiatus post. That may change. You can stay on hiatus for up to 1 month without a word and extend it for another month on top of that. After 2 months with word and 1 month without your character will have to be apped again.▶ Posting Rules
Action posts and logs are to be written in third person. We do not require a specific tense, but the general rule is to follow the tense that the original post was done in. For example if the post was started in past tense, please don't switch to present and vice verse. You can use brackets or prose, whatever is most comfortable.
EXAMPLE:
Characters: (Hero)
What: Hero is cranky. This is his default setting, but he's asking some questions...
Location: City Center
Date: June 11th, 2015
Rating: R
Status: Completed | Open
EXAMPLE:
Title: Video Post to Network
Notes: Clearly tag and title your posts. When you respond to a post you must ADD YOUR CHARACTER TO THE TAGS. This is crucial for activity checks.